Cyberpunk 2077 's development team is facing five months of development that according to Kiciński himself will require them to crunch. When asked if they could use more help, he shrugs it off and says that they’re good.
The implication I’m reading is that Kiciński is wrong not to hire into the Cyberpunk team because doing so would alleviate crunch. At this stage of such a complex project, that’s likely not the case. There’s a common idea in software project management called Brooks’s law: adding workers to a late software project makes it later. The need to catch each added worker up on the project, plus the additional overhead of communication and coordination in an enlarged staff, means that hiring can sometimes result in an increased workload for everyone involved. A better approach would likely be some combination of delays, delaying specific components to be added post-launch (this can be presented as a feature, free DLC, though it’s important not to let this mean continuing crunch after going gold), and cutting scope.
(Having played the far-too-large The Witcher 3, I really wish they’d cut scope, but that seems counter to their whole design philosophy of universal excess.)