Those are some interesting interpretations of the ending, though I think both of them are somewhat more bleak than how I saw it. I picked the save Chloe ending too, both as the most emotionally compelling ending, a conclusion to the game’s theme of how far Max will go for her, and from a pure logical standpoint. The game’s(wize) decision to not focus on the supernatural elements meant that there’s no way of really knowing if the storm was connected, and making a deliberate move to sacrifice a human life on nothing more than a hunch based on time travel topes wasn’t the kind of a madness I was willing to dive into. Not when the person being sacrificed was Chloe.
And besides, from that same logical point of view you can’t assume everyone dies in the storm. The Butterfly Effect is 100% a thing in the game’s logic, and the future where you make the final decision isn’t one you see the entirety of. You don’t see how it differs from the version you see before you Do The Nightmare Thing. Hell, the optimist in me is wondering why they set up the Dark Room as a hurricane shelter if not to imply it’s use as such.
But even with all that stuff up in the air, I’m still convinced my decision was the right one, if only because Chloe and Max can have Lesbian Time Travel Adventures together like a Gay Stardust Crusaders.