In it’s… several year run, in various iterations, starting with the first closed test on the comm tower PvP, to when they removed PvP, to the servers going offline, I spent a lot of time in the game. (Just south of 500 hours in the Steam version, which probably didn’t track at least half my time with the game.)
Testing, giving feedback, playing, relaxing, listening to podcasts, grinding, doing public events.
- The basic moment to moment combat was extremely good.
- The classes were fantastic.
- It always felt like there was something you could be doing to further what you wanted, in a way no game but WoW has had for me.
- Gliding was good.
- Jump jets are good.
- Very good use of vertical space and cover.
Obviously, it didn’t work out. It was extremely flawed. It was billed as a future esports game, before PvP got really bad, and eventually removed. By the time the game was getting pretty solid, the player base was too small to support getting it to where it needed to be to get more players into it.
I don’t think anybody who hated it was wrong on any level.
I loved it. The identity crisis or a B-movie game that it was.
I blame Kern for its slow death.
(Edit: Also, I think Firefall played a pretty big role in when I really started thinking more about how design choices are made, game design as a thing, etc. instead of just… playing games. The one up-side to regularly making arguments against decisions being made, for changes, etc. and having those be ignored for the most part.)