(I guess my question isn’t as definitive as “is PUBG a roguelike,” but more like “do you think it’s reasonable to consider it one?”)
I just got PUBG yesterday (after watching the exploits of Crowbar & Sickle for the past two months), and after finally playing a few hours, I realized that the experience of playing it felt really similar to that of a roguelike. Obviously permadeath is a driving component of the game and one of the devices it uses to create tension, but it goes far beyond just that for me.
For one, though the physical map isn’t technically procedurally generated, I thought the randomization of the flight path/vehicle spawns/ammo/guns/loot in general gave it a very roguelike feel. And the randomization of the circle means the exact path you take through the map will rarely if ever be the same as a previous run, which keeps with roguelikes that have a consistent physical structure around a randomized interior (think Enter the Gungeon, with consistent floor archetypes but inconsistent inner maps.)
The crate drops also felt roguelike-ish in the way they present a tradeoff between better weapons/gear and potential (or probable) death, since roguelikes will often invoke that kind of option. Combat-wise, the game’s approach to health feels very roguelike-ish as well. You have enough to survive a couple of hits if you’re careful, and healing exists, but it’s nowhere as easy to heal as in shooters that people might more readily associate PUBG with. And it’s dependent on both luck and preparation.
And then the atmosphere sealed it for me. I’ve always felt that roguelikes have a very specific kind of tension, where I expect to die around every corner and only get more anxious when I don’t (which is very different from say, Overwatch). PUBG captures that exact feeling. What do you all think?
(Also, hi! I’m new around the forums and this is my first post haha. This seems like an awesome community and I’m stoked to be a part of it!)