It Took Nearly 10 Years to Finish ‘Kentucky Route Zero,’ But It’s Done

I’ve asked a lot of developers what it feels like to finish a game, and it’s often a mixture of emotions, many of them somber and contemplative, as the past meets the present, and the future is suddenly uncertain. But Kentucky Route Zero designer Tamas Kemenczy, as we spoke on the phone only a few days before launch, put their feelings simply: “happiness.”

This is a companion discussion topic for the original entry at