When it comes to game reviewing game “skill” and game literacy, as well as the ability to properly critique a game are two different sets of ability.
The idea that the requisite skill to beat most video games is a rarity is a total fabrication perpetuated for the sake of gatekeeping, generally against women, and I guess to discredit journalists for whatever reason.
If video games were actually THAT difficult to complete and be competent at they wouldn’t be nearly as popular a medium as they are.
I think I made a similar point when the Dunkey v Critics video came out, but the idea that video game outlets hire people with deficient skills at games has no basis in fact.
I think the divide comes from the fact that gaming outlets obviously DO place a premium on hiring people who are skilled at writing about and discussing games, because that’s what their job is. This is contrasted with the YouTube/streaming community where obviously personality and critical talent play a factor, but highly skilled gameplay can still draw an audience.
There’s obviously a place for both of these things.
For instance, while fighting games have been brought up as an example of a type of game that requires a certain level of skill to fully comprehend and review (and they do!) most major game outlet reviews don’t really review fighting games from a competitive perspective, because most consumers won’t play them at a competitive level.
On the contrary, whenever a fighting game comes out there are people in the YouTube and streaming communities who take the time to cover the game from those aspects by exploring the meta, explaining the systems and providing guides and tips.
While there are some games that are competitive in nature and some that are meant to be difficult and challenge a player’s skill, I think OP’s point that we don’t make this distinction about books, movies or music is enough to cement that there’s no reason to feel “bad” at games.