I’ve played another couple of spooky games for this, the spookiest of months! Earlier last week I finished Than Trung, a Vietnamese horror game I found going through my Steam discovery queue. It was good! It feels very inspired by PT, as it has you walking through the same small area to complete tasks, while little events and jump scares happen. The jump scares come at you pretty frequently early on, and the returns diminish pretty quickly. The opening sequence has you walking up and down a hall over and over, with very little interaction, and jump scares galore, as a way to show you how bad the haunting you will be resolving is. It may have been better served by ratcheting up the dread slowly, and then paying it off with one big jump scare. The game does find a groove though! The meat of the experience has fewer jump scares and more creepy little puzzles. It’s not the best game I’ve played this Spooktober, but I’m glad I played it!
Also, Than Trung has a fully modeled PS5, with the logo and everything! It’s connected to a TV with an only slightly blurred screenshot of the PS5 UI. You can tell what specific games were on the console! I mean, maybe they got permission, but it struck me as a brash choice!
Anyways, yesterday I completed the 2015 remake of White Day: a Labyrinth Named School. It was really exceptional! The game was developed by a Korean studio, who are revisiting a game they made back in 2001 by the same name. (Think Pathologic 2, not the Demon’s Souls remake). You play as a high school student who found his crush’s diary in the schoolyard, and is returning to the school at night to return it to her locker. Sneaks and spooks ensue as you avoid the aggressive and violent night janitor and come across the distressingly numerous ghosts of students and teachers who died on campus. In gameplay, it feels like a precursor to Alien: Isolation. You sneak through the empty halls of a place that was designed to service hundreds of people, solving puzzles as you avoid an omnipresent, intelligent enemy. White Day’s evil janitor may not have as advanced AI as the Xenomorph does, but I got the same rush of adrenaline running and hiding from both.
The ghosts in the game were all really great too. For the most part they seem very of their time. 2001 was near the peak of J-Horror, and the ghosts in this game sure look the part. There’s lots of long black hair covering pallid faces and unnatural movements. It’s great! I love that stuff! What’s really exceptional about them is that with only a few exceptions, these ghosts aren’t enemies. They’re mostly there for mood setting and to keep you on your toes. Along with the excellent sound design and music they create a deeply creepy and at times repulsive atmosphere. It rules! There were times when the deeply unsettling music along with the rattling windows and footsteps without a clear source had built up so much dread that when I finally did see something, I let go of my mouse and covered my face with my hands in sheer horror! I haven’t seen vibes this terrible in a game since Fatal Frame 2!
So, yeah, White Day is the first game this Spooktober to make it into my personal horror game hall of fame! Though I doubt it will be alone long, as what I’ve played of Yume Nikki so far has been really incredible.
On the film side of Spooktober, I watched Tetsuo the Iron Man. It was definitely the most fucked up episode of a Tokusatsu show that I’ve ever seen! 10/10! I’m not sure I’d be able to stomach watching it again, but I know I’ll be thinking about it for a long time.