I’m reminded of the time Patrick was talking about how he accepted the job at Vice by basically saying there aren’t a lot of opportunities for people to move up in games journalism.
So if you get an opportunity go somewhere for more pay and to possibly start something new, you take it.
Like ricotta said, there really is no option that is free from sin. As long as he keeps doing the same amount of good.
Speaking from inside the game industry, I’ve seen a change in attitudes since Schreier’s article’s have started to get more attention. People are less willing to use the word crunch, overtime has been greatly curtailed and people in positions of power have admitted it’s a problem.
Granted, this is may be a decade too late and there are probably thousands of devs that exited the industry never to return, which is a significant loss of skill and knowledge. I’d say “better late than never” but I still carry some scars that I wont ever forgive some people for.