Okay I’ve been thinking a bit more about not really this piece but its general purpose, because frankly I don’t really know what it’s for.
Sure the working conditions in the Bioware offices were awful, but the same goes for almost any other game studio out there. Where’s does this story fit in the larger context of working conditions in the games industry and efforts to help improve them? How does this help games workers?
I’m also wondering if we would’ve gotten the same piece, if Anthem’s Metacritic rating wasn’t 55, but 85 instead? Maybe we would’ve gotten a short paragraph in a review how hard it was for folks to make this thing, but considering that the loot is cool and all that, it was all kind of worth it maybe?
Having this split between “getting a short, meaningless paragraph in a review, when the game was good, but getting a long detailed report about what all went wrong, when it was bad”, inadvertently supports this shitty attitude that suffering for art is ultimatively worth it, if the results are good.
I don’t know, it feels kind of icky to now see dozens of people starting to armchair analyse the internal workings of a game studio, when they probably wouldn’t waste a single thought on them, if the game’s quest design wasn’t that boring.