I’ve seen this requested elsewhere, and I 100% agree:
Mass Effect but as a visual novel dating sim. You get to keep the worldbuilding and the character interactions but drop the inventory management and combat systems. Especially for subsequent play-throughs.
X-com 2 but it’s the labor management/team leader/information interpretation game that the Waypoint crew described wanting in Episode 100. Unconfirmed leads, sorting through rumors and contradictory intel from resistance groups, keeping your soldiers healthy physically and mentally. Instead of a global strategic layer (or in addition to?), you have the social/interpersonal layer of managing the team.
Okay but imagine the art style of Pyre’s Downside, but in an exploration game (like Sunless Sea kinda thing). Aesthetic overload!
To be honest, “exploration game” may very well be my most-desired longform game genre, so like, imagine literally any cool, unique aesthetic as a vignettey exploration game?
An XCOM game where you play as “Central” and manage the base and operations would actually be rad as fuck. I haven’t listened to episode 100 yet, but the meta-layer on top of the tactics gameplay in XCOM 2 would definitely make a lot more sense as a management game. Especially because then you start to go way deeper on it. Like you’re not just in charge of XCOM but now you have to manage resistance factions, try to give them info on things like raids so they have an early warning, broker the deal in the War of the Chosen DLC between the Reapers and Skirmishers, track the Chosens’ whereabouts so that you can minimize risk by sending properly trained soldiers out on missions where they might appear, etc, etc.
Dark Souls but when you defeat a boss they transform into a cute little buddy and then you can go back to your town where they’re now living in an Animal Crossing style chill-out-sim.
That’s not so much changing the genre as it is tacking on a new feature but hey.
Majula in 2 could have been this. You do meet and send NPCs back there. If they’d moved around more and there had been more to do there a Souls-like Animal Crossing town would have been neat.
You would still play as Link (or Linkle, c’mon, Nintendo!), but maybe not 100 years after the calamity, but only year or two, and part of your job would be to rebuild Hyrule. Finding right people, hiring them, gathering resources, planning, etc. You already did something like that in Tarrey Town quest line, and that was cool. But now with choices of who, what, and where, of course. They can make it as DLC, or as a “Majora’s Mask” kinda thing.
Oh wow I never knew I wanted Left 4 Dead Tactics until now. Sure, zombie tactics games have been done before, but with the way L4D handles characters, hot damn I’d be all about that.
This thread makes me wonder how long it would’ve taken in some alternate universe for someone to say “Mario and like those Ubisoft Rabbids, but with the gameplay of XCOM.”
This idea is a little lazy since it’s already been done with Atlus/Persona but I think the style of Danganronpa would look gorgeous in a fighting game.
Also Smash Bros. in the beat-em-up style of Mortal Kombat: Shaolin Monks would be interesting.