X-com 2 but it’s the labor management/team leader/information interpretation game that the Waypoint crew described wanting in Episode 100. Unconfirmed leads, sorting through rumors and contradictory intel from resistance groups, keeping your soldiers healthy physically and mentally. Instead of a global strategic layer (or in addition to?), you have the social/interpersonal layer of managing the team.
Okay but imagine the art style of Pyre’s Downside, but in an exploration game (like Sunless Sea kinda thing). Aesthetic overload!
To be honest, “exploration game” may very well be my most-desired longform game genre, so like, imagine literally any cool, unique aesthetic as a vignettey exploration game?
The Last of Us as an adventure game.
More of a setting change but:
Tomb Raider but set in a cyber punk dystopia where Lara is a infiltrating corporations & stealing their secrets instead of ancient artifacts.
Mass Effect but with spy’s. Call it Alpha Protocol 2. Have Obsidian make it.
I want to see a fighting game that looks like Yoshi’s Island. And not just looks like it, but keeps the light, fun, kid-friendly tone.
An XCOM game where you play as “Central” and manage the base and operations would actually be rad as fuck. I haven’t listened to episode 100 yet, but the meta-layer on top of the tactics gameplay in XCOM 2 would definitely make a lot more sense as a management game. Especially because then you start to go way deeper on it. Like you’re not just in charge of XCOM but now you have to manage resistance factions, try to give them info on things like raids so they have an early warning, broker the deal in the War of the Chosen DLC between the Reapers and Skirmishers, track the Chosens’ whereabouts so that you can minimize risk by sending properly trained soldiers out on missions where they might appear, etc, etc.
Like, this actually needs to be a game.
Dark Souls but when you defeat a boss they transform into a cute little buddy and then you can go back to your town where they’re now living in an Animal Crossing style chill-out-sim.
That’s not so much changing the genre as it is tacking on a new feature but hey.
Majula in 2 could have been this. You do meet and send NPCs back there. If they’d moved around more and there had been more to do there a Souls-like Animal Crossing town would have been neat.
Tbh I’d dig a 2-d top-down EVE that played more like Heat Signature.
Smash Bros but it’s an RPG.
also an XCOM game but it’s Gundam
I know what you know, it’s just a lot of people dismissed it, while maybe they shouldn’t.
What if “Breath of the Wild” was like “Hinterland”?
You would still play as Link (or Linkle, c’mon, Nintendo!), but maybe not 100 years after the calamity, but only year or two, and part of your job would be to rebuild Hyrule. Finding right people, hiring them, gathering resources, planning, etc. You already did something like that in Tarrey Town quest line, and that was cool. But now with choices of who, what, and where, of course. They can make it as DLC, or as a “Majora’s Mask” kinda thing.
Crypt of the Necrodancer, but third person action game, like a rhythm souls-like?
Starcraft… anything but RTS. FPS, or some kind of action MMO probably?
World of Warcraft, but as a Hitman game.
Overwatch dating sim, which it kinda already is, but just lose the combat.
Dark Souls, but first person with a lean for corners. (Maybe better as Bloodborne, like all things.) Also, a roguelike of course.
Valkyria Chronicles as like… a first person Battlefield campaign.
Left 4 Dead Tactics.
Oh wow I never knew I wanted Left 4 Dead Tactics until now. Sure, zombie tactics games have been done before, but with the way L4D handles characters, hot damn I’d be all about that.
splatoon rhythm game
splatune
(15 characters)
I’m laughing more about “(15 characters)”, than that terrible, terrible pun. Yes, indeed. *cough*
Also, I’m not posting shut-up-and-take-my-money.gif after almost every post here only out of respect.
the style of journey, but the gameplay of left 4 dead 2. gimme some cute zomboys!!!
Scott Pilgrim vs. The World, but a Rhythm game.
Gears of War as a turn based strategy game.
Niddhog but as a turn based fighting game in the style of Toribash
Persona but as an open world RPG brawler.
Pokemon but an MMO
This thread makes me wonder how long it would’ve taken in some alternate universe for someone to say “Mario and like those Ubisoft Rabbids, but with the gameplay of XCOM.”
This idea is a little lazy since it’s already been done with Atlus/Persona but I think the style of Danganronpa would look gorgeous in a fighting game.
Also Smash Bros. in the beat-em-up style of Mortal Kombat: Shaolin Monks would be interesting.
This feels like cheating but Ruiner or Hotline Miami (ie smth outrunny) but it plays like Harvest Moon or Animal Crossing? Like yeah all the bikes and synth and neon is cool but I also kind of want soft domestic outrun. It’s hard to imagine but I want it!
Something else I’ve always dreamed of is Trauma Centre/Trauma Team but a jrpg. I get the feeling it’d be like Persona but instead of the high school life it’s the doctor life with night time surgeon sim segments or something. Trauma Team was so close to full anime and I really want that leap to happen
