For all it’s posturing about, “Hey asshole, you’re in a video game… Why are you playing a video game and committing virtual violence, you freak?!” Far Cry really needs have a come to Jesus moment and realize, “Oh… Maybe it’s because I’m making EVERYTHING in this world so gameified.”
I mean, EVERY Far Cry is like this… A lot of Ubisoft titles are.
“Hey, you spotted this dude with your camera, so he’s going to be visible forever. Cool right?”
“Noooo… That doesn’t make sense.”
“Oh, well, you can turn it off.”
“But you built your whole game around these systems… All these systems which keep hammering to me that I’m playing a VIDEO GAME. Why don’t you take some risks and strip me of that power from the get go?”
I feel like I repeated this ad nauseam on this website, but I think Far Cry needs to take some serious lessons from the STALKER series. Hey, instead of having a set number of enemy camps that ALWAYS have black smoke rising from the camps you ‘need to clear,’ hoo about you surprise me by having abandoned camps, or camps that were once abandoned and have since had bandits move in, or perhaps have a camp with bandits hiding in wait for a trap, OR ANYTHING ELSE but the checkbox normalcy I’m so fucking tired of.
Hey, if you want to have choices matter in your games, like every antagonist likes to spout out about how ‘you’re the problem all along,’ why not give me a dialogue wheel? Why not ACTUALLY let me have some choice instead of just copy pasting the narrative surprise of Bioshock over and over again.