Lead a Medieval Village Where All the Workers and Warriors are Dice

There’s a commonly accepted genealogy of gaming that tells us video games owe much to their tabletop ancestors, everything from the hex maps of strategy games to the quantized concept of hit points. We simulated systems, economies and conflicts by using dice, maps or miniatures, before computers began to give us the processing power to do much more. Tabletop and video games slowly diverged until relatively recently, as new generations of board games grew in popularity and overlapped with the video games audience, while designers in either media began mining the other for inspiration.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/wx574z/lead-a-medieval-village-where-all-the-workers-and-warriors-are-dice
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Love to see the occasional Paul Dean on the site. Great write-up!

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