Learning the Level Design Secrets of 'BioShock'


This afternoon, NYU Game Center Professor and game designer Robert Yang streamed another episode of his "Level With Me" series, where he takes a look at level design and art assets in popular games. Today, that game was the original BioShock, in the Hephaustus stage just before Andrew Ryan's office.

This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/9kzwp8/level-design-secrets-bioshock-robert-yang


I love Robert’s streams. He’s got a good voice that’s soothing to listen to and conveys his appreciation for beauty in design. Even the smallest of pebbles aren’t too tiny for his love. I loved a bit he did during one of his Half-Life 2 streams where he would keep declaring props encountered along the way to be his husbands.

His YouTube channel has all of his past streams. It’s a great way to spend a few hours.

P.S. I saw you in the chat, Danielle! I considered saying hi but thought against it.