I’m quite into VR, I built my own setup using a phone, a cheap plastic case, velcro, 4 psmove cameras a psmove for translation data, VRidge for rotational and streaming the video, a bunch of third party tools, my own script for calibrating the translation and a lot of tape. I used it to play through Accounting, which was a nightmare, but the game was fun once I got it sorta working, but even then the phone heats up like the sun and starts melting all the low quality glue, and probably some internal components.
What annoys me is that there really isn’t any innovative use of VR. The creative applications look cool, but in terms of games, it’s pretty basic stuff. Nothing really revolutionary, there’s some cool things, like using the leap motion to flip people off through the internet, but overall nothing that’d keep your attention past a week or so.
There’s a lot of stuff you can control and manipulate when you have that sense of presence in a digital world. Like swapping bodies with the rubber hand illusion. https://www.youtube.com/watch?v=S8knP8kxbEE Or riding a bicycle through virtual worlds, http://www.cyclevr.com/ like you could potentially import all your favourite video game maps. I don’t see this angle really get played up much, it’s just like how when 3D glasses came about, all they did was throw balls at the screen.
There’s a lot of potential, which is annoying to see when it doesn’t seem to get mined all that much. At some point, when I have enough money to buy a Vive, I want to experiment with non-linear spatial remapping, so that your virtual hand will be in a different place than in reality. For example: say you touch your nose in reality, in virtual space your virtual hand could go really far in front of you, but display your nose as really long, like Pinnochio, I think this may have potential for transgender therapy even, or at least a game could play around with your sense of self and maybe a lot more.