Let's Groove to Wargroove


#41

thanks Alveric! that invitation mode seems like exactly what i’m looking for. i’m tempted. i’m extremely tempted.


#42

You are welcome. Think it over and, should you give in to your temptation, please know I am not great at this game but always keen to play with more people.


#43

Worth knowing that the Nintendo online service is $4 for a month if you just wanna dip your toe in and don’t know if you’ll actually use it for very long.


#44

so i was able to use my nintendo e-coin stash to get 1 month of the online service for 11 cents. not bad!

played a couple of quick matches, which quickly ended with me realizing that i suck at this game! hahah. a good time anyway…

i’d love to play with any of y’all who would be willing to help me practice a bit, i probably won’t offer too much of a challenge. :blush:. i prefer smaller maps at this this time but i’ll play whatever.

edit: again, brand new to this nintendo business. do i just drop my friend code in here and then people can add me?


#45

You can drop your friend code here and folks (I) will add you, but you don’t need to be friends to play Wargroove.

If you want to create a match and send me the code (you’ll be provided an invite code during creation) I would be happy to play with you. Otherwise, happy to set up a match this evening.


#46

Bumping this thread because I have essentially abandoned playing the campaign mode and am spending all my time playing online and making maps. It’s very fun!

Would love to continue to play with new folks (and try some of the 3 and 4 player maps) so, yeah, is anyone interested?


#47

I forgot to post about it here, but I made a Google sheet and shared it on the discord for folks to post codes when they wanna post multiplayer games. I don’t want to post it publicly, but if you want to see the doc feel free to DM me and I can pass the link on for you to join games/host your own.


#48

Fun game, but I’m finding it extremely difficult so far. Had to turn down the voice volume due to Ragna’s extremely loud dialogue bits.


#49

I’ve had mixed feelings about the difficulty. It can be frustrating to replay a level in the campaign multiple times due to the lack of in-mission saves. But, I’ve also had some super satisfying experiences of turning the tide of a battle in a slow grind of attrition that finally results in a 1-star victory after repeated failed attempts. I can remember those maps almost down to every terrain feature, whereas the levels that I finished in one try are forgotten quickly. I’m looking forward to revisiting some of those to try for 3-stars/S-rank

I think this is compounded by the fact that the difficulty isn’t due to the AI but the scenario design. The levels sometimes feel like puzzles where you are trying to suss out a correct solution (I’ve only dipped a little into puzzle mode which is this x100). At least in my experience playing against the AI in arcade is much easier than the campaign, once you’ve figured out some basic strategies.

That said, I’m garbage at online play.


#50

I recently lost a battle after 2 hours, so I can empathize with the sentiment, but I’d rather it be too hard than too easy. I was setting up counters for the enemy units that were approaching and they were just staying back and waiting for reinforcements and trying to flank. That’s greatly preferable to something like a Fire Emblem where the AI is going to just suicide against units they can’t damage.


#51

One thing that trips me up is that I keep expecting the AI to behave like AW1, which it 100% does not.

I just finished up the side mission where Greenfinger fights Sedge; I pushed hard in the beginning, made sure to hold the central island, and combined by Groove and a trebuchet to take out the golem before it had a chance to hurt me.

By this point, the enemy’s forces were basically nonexistent, even though they still had a fair amount of cash and barracks. Foolishly, I lackadasically rolled forward onto their island, only for the AI to turn on a dime and start rolling out their commander and trebuchets!

That kind of strategic shift in how the AI behaves based on where you’re progressing in the mission keeps catching me off guard.