UPDATE: I’ve created a poll to vote for the jam name here
Feel free to add new items as long as they don’t contain the name of any Waypoint staff, aren’t already on the list (I’ll be deleting duplicates by lowest votes first), and don’t contain any obviously offensive or derogatory language (I’ll also be deleting those). Also feel free to vote for as many as you like. The software I used was the only simple solution I could find that allowed users to add names and vote for multiple choices, so let me know if you experience any trouble with it.
Hey everyone, I’ve seen enthusiasm for a Waypoint game jam in a few threads including this one about what such a jam would be named and [this other one where people are sharing cool stuff they worked on] (Share Games You Made).
I’ll say up front that I don’t have any experience organizing events like this, but I know I’d love to see something like this come together and I’m willing to put in the time to make it happen. If you feel the same, and especially if you have experience or knowledge about setting something like this up feel free to join in the discussion. Let’s use this thread to discuss ideas about how the jam should work, what we need to do to make it a success, or anything else relating to it.
Anyone interested in helping to organize things and/or help run the jam feel free to PM me and we’ll figure out a more coordinated approach for jam “admins”. For now I’ll start with a list of stuff I think we need to get done.
Name the jam! We should probably start with a poll that includes names suggested in the naming thread (shoutout to @SpaceCadetEve for starting the awesome name thread!) I’m not sure if there’s a good solution for polls where users can add their own suggestions too, and/or vote for multiple options, but that seems like a good way to do it?
Decide on the length of the jam, and the format. In the name thread @SuperBiasedMan and @Anime suggested a longer time than Ludum Dare (LD) to encourage people not to spend an unhealthy amount of time working, and I’d add that that would also help allow everyone to participate regardless of their schedule/lifestyle/time-zone
Figure out a theme. This is one where I like the way LD does things, since they do voting rounds that allow the community to determine what the goal is. It might also be fun to try to get some input or theme direction from the WP crew.
Probably write up some rules. I think with this community we don’t need to worry too much about behavior and generally treating other participants well besides maybe some tips for giving feedback and criticism, but most of that stuff would align closely to the forum guidelines. We should talk about what tools/resources you’re allowed to use though. For example, LD requires that entries to the 48 hour competition provide their source code, which also means no licensed 3rd party tools/packages that it would be illegal to source. The 3 day LD jam doesn’t have that requirement, which makes it more chill and easier for beginners, but also means we can’t share source-code for that stuff, making it harder to learn from other people’s projects. There are pros/cons to both methods. I imagine we’ll lean toward whatever keeps the jam relaxed/friendly though.
Lastly we should figure out if we want to try to organize/showcase entries somewhere like a website for the jam etc. I think for this first jam centralizing it in a forum thread where people can post links to Itch.io or similar hosting platforms would probably be plenty, but if this takes off maybe if there are some web devs around we can whip up something cool for next time (if things work out and we want to do another one).
That does it for my initial pitch. Let me know what you guys think, if you agree/disagree with anything or have any input at all to make things better. Also if you’ve never participated in a jam, or even never made a game before let me know what would encourage you to give it a shot.