So I wanted to start this topic to talk about something that bothers me with these two games (hitman and hitman 2). Hitman story missions.
I’ll be referring to both games as hitman(hitman and hitman 2) and name other hitman games by name.
Skip ahead to tldr if you don’t like someone trying to write for the first time in a while xd
I personally played a bit of old games, some absolution but I mostly played hitman blood money and I generally refer to newer hitman games as “hitman blood money but bigger”, but one thing that bothers me about newer games is the guided approach to story missions, expecially in hitman 2 where at the end of a level you’re prompted with “do you wanna do these”. Hitman blood money also had pre scripted story things (dropping a chandelier , swapping a gun, dropping a piano etc),but instead of the game outright pointing at them, and guiding you step by step on how to do them you were left with a blank sandbox, and you had to find them while playing, instead of clicking on “track” and going to that location and then the next.
Hitman blood moneys story missions felt more like a puzzle that you had to find, explore, and figure out. What are the steps,okay how do I do this, while the new hitman games feel like someone is taking your hand, picking up a puzzle piece and finishing it on their own but letting you feel like you did something. In new hitman games you even feel bad in a way punished for not doing these guided missions because of the point system, while in blood money no matter how much you fuck up during the planning and discovering the puzzles you always have this feeling of “alright how can I make this work”.
Hitman and hitman 2 offer so many improvements to play in these sandbox levels, but somehow misses the mark with story missions where instead of experimentation it takes your hand and tells you exactly how to do things or else you lose points or get story mission failed.
TLDR: personally hitman and hitman 2 story missions somehow depart from the games core mechanics and ideas: to experiment,to see what happens,to finish an object in many different creative ways you come up with. While blood money offered less but felt a lot more personal because there was no guidance and you felt like YOU were solving the puzzle.