It’s kinda fucked up that it’s extremely likely that the reason I’ll be getting an Xbox Series X over a PS5 is because PS5 only has one of each type of USB port.
It would make the PS5 impossible to run a fighting game tournament on without the use of a secondary USB hub or a converter, which would no doubt add latency to the inputs. For a genre that measures things in frames instead of seconds, a single ms of latency is crucial.
Of course, we’ll just have to wait and see if the PS5 really doesn’t have a port on the back (no trustworthy outlets have had hands-on time with it that I know of so reports are conflicting and probably speculation/guesses) and how bad the baseline controller latency for both machines ends up being.
Maybe Sony or Microsoft will put out an honest-to-fucking-god wired controller this generation…
I fucking wish.
Long story short, It’s going to really fucking suck if an entire genre got fucked over because Sony wanted to cut the small cost of adding another USB.
I agree that games are becoming less exciting and I think you nailed the biggest reason on the head with games getting more risk averse, what with budgets ballooning, development time escalating, and new ways of sucking dollars out of wallets being found and perfected.
But two other reasons jump out during these years:
1) There just aren’t as many studios out there who can produce a “AAA” game anymore. I mean, more games are being made than ever, but since our expectations of “AAA” games have skyrocketed, so few of those games meet that definition. Is Life is Strange a “AAA” title? It would have been two generations ago. What about The Surge? Hell, even Days Gone had people questioning if it was a AAA game.
2) The short answer is: the era of the exclusive is over and that makes distinguishing consoles boring.
So many games get ported to every console, even becoming an expectation for most games to make their way to the most popular platforms like Steam and Switch (I mean, look at the abuse the Ooblets team got for being a timed Epic Game Store exclusive). Consoles are becoming less of a place to play x games, but a place to play x games y way*.
The PS2/Xbox/Gamecube era was both the start of this and the last time each console had a unique identity. There was an unprecedented amount of games that launched on all three (or at least two) of those platforms, but each console had a decent library of exclusives to call their own and carve their own identity out of.
While PS3 and 360 had very different launches and libraries at the start of the console generation (do you remember the PS3 launching without a digital store?!), they were pretty much identical by the end of the cycle beyond their hardware quirks and first party support.
And even if the Xbox One did its best to make everyone hate it when it launched, the gap between it and the PS4 is so small that I just assume most games are on both platforms if they aren’t first party or have some sort of exclusivity window.
So now we have PS5 and Xbox Series X. Two consoles that are relying on certain advancements in technology, their own design philosophies of how a consoles should work, and a small handful of exclusives for the public to tell them apart. Hard to be excited for either one when, like I was talking about at the start of this post, the number of USB ports is most likely going to be determining which one I get.
*Nintendo obviously took this to an extreme, building platforms around tablets, 3D gimmicks, touch screens, and motion control, so much so that it isolated most games being made until the Switch came around.