I remember seeing this game during an E3 sizzle reel or something and the trailer being full of gory killing blows or whatever and thinking to myself: Wow, this looks so incredibly unappealing.
But I gave the demo a shot and I’m super into the vibe, look and themes of the game. Prayers as spells, bones of clergymen as collectibles, miscellaneous objects used as rosary beads that serve as equipment, your answers to “yes or no” questions being “assent or dissent”, ominous (voiced!) dialogue and a dedicated lore button when you’re looking at items in the menu? All very flavorful, I’m so into all of that.
I wasn’t as much into the part where you actually fight stuff though. When you’re hitting enemies in your basic attack string it sorta feels okay, but you’re also rooted to the ground unless you either parry and counter-attack, fail to parry and just block or use the slide-dodge move which just feels so, so slippery. The combats lack of any mobility would be fine if the combat had any sort of weight or heft to it but instead it just sorta feels like you’re just kinda ineffectually swinging your sword at enemies until they die. But if I’m being honest, I typically don’t enjoy the combat in most search action games and there wasn’t anything in Blasphemous that felt particularly awful either, so I could probably deal with it for however long the game might be.
Anyway, all that being said I’m definitely more interested in Blasphemous after playing the demo than I was before I decided to take a look at it. I really do wish more games, big and small, had demos so you could just give them a spin so you can see what you think or see if they run on your machine.