I enjoy having Danielle Makes on in the background, it inspires me in my own game-making projects
It would be cool to see a series where you try out some of the less coding-heavy tools, that are designed for more specific types of games. (Pico-8 is great in comparison to something like C++, and I think it’s really good to demystify programming, but it still seems like the nitty-gritty coding can hold up the more creative/collaborative stuff sometimes.) Things like Ren’Py for visual novels, RPG Maker for rpgs, Puzzlescript for simple puzzle games, Bitsy like other have mentioned, probably many others??
Also GameMaker Studio 2 looks like it might be worth checking out? Polygon did a video on it a few months ago, and it seems like you can get pretty far with it just using in-engine menus to specify how you want objects / enemies to behave. [Disclaimer: I’ve not used any of these myself, except for puzzlescript.]
I would love to see “Danielle plays simian platformers and talks about level design”.