Making games for a living means being in constant fear of losing your job


Here’s a good article from Katie Chironis (@kchironis on twitter) about the career uncertainties that come with being a game developer.

Disclaimer: I work at the same studio as Katie and her husband but don’t know them very well but I hear that they’re excellent people.


It’s not even good for studios, because the talent burnout wastes so much resources on retraining and staffing up. But large studios are beholden to shareholders and small studios are always on the brink. It’s really fucked up. Thanks for posting this, and hopefully we can get some organization like she talks about.


nice post and thanks for sharing. this forum is very useful.

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