Sorry so late, but this is a cool thread. I like the idea of your game (All Of Their Strengths.) Can I ask what kind of resolution mechanics it uses? If a custom-made, is it it d20, multi 6 hits, roll to keep-style, etc? I really dig the premise!!
I am working on a PnP rpg myself. Actually a couple, but both are still works in progress.
The first is a Cypher System game about people whose dreams have touched the world of the Faerie and so are reborn there after they die, with limited memory of their former life. Turns out, the dreams of mortals have started causing havoc on that world, and only they can deal with them properly. So there’s this dynamic of the Reborn being pretty disliked since the Fairie are used to being the ones intruding on other worlds. I am using dreamscapes sort of like mini-Recursions (from The Strange) but they can happen anywhere at any time and can cause devastation. My Faerie Courts are also very dark, menacing takes on fey tropes, and each Court (Summer, Winter, Spring, Fall) has its own feel, regions, and culture. Game is called “Penumbra.”
The second is a fully-custom game called “Summer Island Boarding School,” and it’s my labor of love. It’s kinda like “When Harry Met Buffy” combined with Planescape. School mechanics, a miniature-based fictional sport, and students battling myriad threats from the Underworlds that the school exists to guard against. I am trying to basically mix the school rivalries/activities from something like the Potter books with the American, butt-kicking cheese of Buffy and mixing in various planes of existence in which GMs can craft all manner of content.