Everything dies, baby, that’s a fact. But maybe everything that dies someday comes back.
The title Metroid Dread has existed in the back of my mind for well over a decade. It was a game that was discussed about with mystery. It was a game that was apparently in development after Fusion, but was never completed. For the longest time, this was pretty much all we had:
For me, it took on almost a mythic quality. An entry in a long line of lost work. Unfinished, like Gogol’s Dead Souls, Marx’s Das Kapital, or Miura’s Berzerk. Like Coleridge’s Kubla Khan, a piece interrupted by some unknown person from Porlock. But not just unfinished, but also missing, completely hidden and unknown, like a lost Shakespeare play. Nintendo is notoriously secretive, so little was known about the project. I have a fondness for unfinished games in my heart. A dramatic trailer from an E3 long ago, for a game that would have never lived up to expectations, has a kind of mystery and curiosity to it that never quite goes away. But Dread had even less than that. All we really had was a name. Dread. What does it mean? What was it about? What would it have been like?
Now, almost 20 years later, Metroid Dread is… actually coming out? It’s billed as Metroid 5, and apparently is going to wrap up the arc of games that goes from Metroid all the way to Metroid Fusion. Yoshio Sakamoto, one of the creators of Metroid, explains a bit about what stopped the original game from getting made in a video. He also explains a lot of the core ideas behind the game. There was also a Treehouse segment showing off more unbroken gameplay. It’s being worked on by Nintendo EPD and Mercury Steam, the team that made Metroid: Samus Returns, the official remake of Metroid 2, a game with which it seems to have quite a few similarities. A major feature is also the E.M.M.I., a dangerous robot that will hunt Samus down.