I think that will sort you out, yup. Washes are a funny one. I think they’ve levelled up the base level of everyone’s painting 100% and I am forever telling people to just chuck it on because of how dramatic contrast is.
So the antlers and the cloth are basically the same, i’ll write 'em out just in case you’re interested.
Bone is zandri dust, followed by a big thick wash of agrax earthsade. Then I do two thinned layers of ushabti bone, sometimes with lahmian medium because ushabti bone is a horrible paint to use without thinning. Then I might do some fine detail shadowing with agrax to rescue stuff i’ve painted over, and then fine detail highlights with screaming skull. Very similar to the GW system for bone, and I think it works. I’ll often layer some more agrax at the base too, doing my best to stop a tidemark forming.
Red is the essentially same, but its khorne red, followed by… gosh… all the washes. I put agrax all over, then nuln and carroburg crimson, then I basically ruined that by layering on more khorne red to the raised areas, and then more carroburg, then highlights of wazzdakka and evil suns scarlet - or maybe vice versa, which ever is lighter goes last!
I guess understanding the function of GW paints helps a lot too: base paints are quite opaque and layers are more translucent so if you thin them appropriately, you should be able to use them to either block out and smooth in the case of red, or build slow layers in case of the bone.
For an example of how crazy you can go with just chucking shades on, and a peek at how sketchy the red looks when it’s just one wash of agrax, this is a wip of my plaguecaster. The guts are basically 90% washes, with no blending, and then some quick highlights and goo!
Sorry if that’s a massive info blurt that you didn’t want, or you already knew, I just enjoy talking about it