My disdain for managing items in games dates back to 1993, when I played my first video game, A Link to the Past. I was four, so of course all I really cared about was getting Link from one block to the next. I didn’t have the time or concentration to worry about the extra things I was picking up and what to do with them. My habit of ignoring my items entirely (with the exception of healing) continued throughout my young life, and made games harder and harder to play as the years went on.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/vbpv4d/monster-hunter-world-better-at-video-games