There’s a mixture of emotions at the end of a long hunt in Monster Hunter: World. As the adrenaline subsides, masking anxiety and fear, excitement takes over; it’s time for the reward! Each fight in Monster Hunter is part of larger metagame, as you pray for the right combination of drops to let you upgrade weapons and armor. The game doesn’t hand over those drops, though, as players must carve them from the beast’s corpse.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/d3w5pa/monster-hunter-world-trolls-are-making-it-impossible-to-get-loot