Oh, I know exactly what you’re talking about.
I had a NES and an Amiga and up to a point, games were something I really liked, but I didn’t think about them as a medium, something that was exciting and I really wanted to be involved in.
I had a teacher whose husband wrote hints and cheats for a magazine called Amiga Action under the pseudonym The Boggit. I met him a couple of times because my parents were teachers to and were friendly with the family.
One day, he showed me Monkey Island 1 + 2. This would have been in about '92, so when the second game was pretty new.
I didn’t know what I was looking at but I knew it was very different from anything I had seen before in video games. The characters were having conversations, things were happening, there were jokes and stuff! Suddenly the whole idea of what games could be exploded in my mind and I knew I had to know more. Without even knowing anything about the games than I could glean from the opening sequences, I pleaded with my dad to get one of them for me.
I was so ignorant, still, about this kind of game that at first I asked for Monkey 2. The graphics and music seemed a bit nicer, and back then a sequel was generally the newer, fancier version of the old game so it just made sense. I’m eternally grateful that my dad suggested I get the first one instead, and so I got to play them in order.
I’ve never thought of games the same since that moment. It’s the path that led me towards wanting to make my own games. It’s the path that led me towards wanting to make music for games.
This week I discovered that on Friday I’m going to get the chance to meet Tim Schafer, someone who was part of this extremely formative path for me. And later this year I’ll meet Peter McConnell who had such a big role to play in how I think about my music and I have so much to thank for now that I’ve just in the last year started to make music for games part time.
I’m quite excited.
(Incidentally, while it came much later for me, Morrowind was the first RPG I played that fully ‘clicked’ with me)