The characters of Mutant Year Zero are scouts and scavengers, not soldiers, and the game tries to reinforce this at every turn. It teaches you that if you open fire on the first enemy you see, you’ll bite off way more than you can chew. You’ll simply be overwhelmed as more enemies hear the fighting and come swarm your position. So the name of the game is reconnaissance.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/j5zw8b/mutant-year-zero-is-the-rare-tactics-game-where-scouting-is-actually-fun