Yeah, calling Cyberpunk 2077 eurojank is incredibly inaccurate IMO. Eurojank, for me, refers to games which are very ambitious, but do not have the resources would typically needed to make that happen, and as such have some issues. There are plenty of games not from Europe like this that I can think of, like Brigand: Oaxaca or Kenshi, that have this kind of jank. The term “Eurojank”, as I often use it, only describes European games in the capacity that some of them come from there, so it doesn’t really make sense. In the same way, “Eurogame” isn’t really European. We could just shorten it to “jank”, because it’s not really got anything to do with geography. I can see why that nomenclature would bother you, Quak0r
But this is all to say that the petname “jank” shouldn’t be extended to Cyberpunk 2077. “Jank” dismisses issues with a game because of the budget and resources the developers have access to, and says “yes, it’s messy, but that’s okay”. Saying, “ah, it’s Eurojank” would not be extended to a game of this size and budget if it wasn’t, well, from Poland, which completely misses the point. Bethesda recieves the term “jank”, but I’m not sure it should given how huge that studio is now. It obfuscates the material and systemic issues that lead to these issues that management often allow to happen. This isn’t a matter of being ambitious but small. CDPR’s first titles were janky and small, sure, but now they had all the resources they needed, and they abused them.
“Jank” is a term of endearment, and I have no terms of endearment for CDPR.