Would really enjoy something more sandbox-y. Going as far as to try and shove Factorio into a “tactical” branding (Into the Breach looks like a tactics game. Zachtronics games can be tactics games? Factorio is a real-time tactics* game???) because why not (also doesn’t Rob have some history with that game that keeps on almost coming up in places like GWJ [did I imagine this?] but has so far not been fully expanded upon).
I’ll be happy with whatever but that’s my left field suggestion.
* Complex designs arising from building placement rules as worker placement as unit positioning being analogised to a tactics game (eg blueprints are saved formations). In the RTS division of strategy vs tactics then Factorio is a lot more about the actual tactics of assembling the many production lines and enabling the tech tree progression rather than the strategy of long term goals.