In another thread, the topic of NieR Automata’s character designs came up and was somewhat polarizing, so I thought I’d make this thread so we could unpack why we like (and dislike) them, or just generally discuss them, since I think they are pretty interesting designs.
I think the first thing that comes to mind as polarizing is, of course, 2B’s butt. Which I am a fan of, but also understand how it can be interpreted as negative objectification (I’m not here to make that argument, but please do!). I think the designs are also good beyond just that though. GIta Jackson wrote a piece at Kotaku about the fashion design in that game. I don’t have anything to add beyond what she says, but I wanted to link it because I enjoy reading about fashion in games, and when games think about it. I remember reading an explanation from Yoko Taro of why the combat androids dress like that and his answer was something to the effect of “Its 10,000 years in the future, we can’t really extrapolate what people will dress like for combat, and space marines are boring” (heavily paraphrased based on my memory).
Another fun link on the topic is this, from 2B’s character designer https://blog.us.playstation.com/2017/04/03/an-exclusive-look-at-the-creation-of-2b-by-nier-automatas-character-modeller/ which also provides some insight into the character modeling process itself.