Nintendo's Reggie Fils-Aimé on Accessibility, What's Next, and, Uh, Waluigi


Going into E3 2018, Nintendo found itself in a curious position. Last year was a triumph for the company, supported by the launch of the Switch, the release of the critically acclaimed The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, and the ascension of their new console as a welcome home for independent games. But Nintendo’s success this year hasn’t been as headline-snatching. There are week-by-week success stories, sure, and the constant social-media refrain of “ is it on Switch?” certainly speaks to console’s deep cultural saturation, but there aren’t the undeniable home runs of 2017.

This is a companion discussion topic for the original entry at


Ha, this is a great interview. Good questioning lines, Reggie is always entertaining to read or listen to. That eShop curation would be pretty great.

One thing that seems pretty clear from this is that 2018 is both the general lull after release, while getting a few niche specific games out there in Smash, Pokemon Let’s Go and Mario Party, before 2019 comes along and is the second strong year for the “traditional” Nintendo player. Fire Emblem and Daemon X Machina have potential, with possible releases of Bayonetta 3, Metroid Prime 4, Yoshi, “proper” Pokemon… and that’s only what we’ve heard about. I’m content to sit tight and wait.


Steven Spohn of Able Gamers wrote a really good thread on twitter about the accessibility stuff mentioned in the interview.

People have been asking these questions since the Wii and before. How many decades of “we are aware of your feedback” and “we are discussing this issue internally” does it take?

Waypoint has even written about this topic before and talked with Steven.