First comment on Waypoint so sorry if it is poorly written.
I think everything everybody’s been saying about Warframe is pretty true. I’ve put 501 hours (jesus…) into the game and I still don’t know every system or mechanic. The grind is real in this game, and it will take hours to days before things start to ramp up. There are also parts of the game that feel unfulfilled (such as the space combat in Archwings). Despite all of this I still think its one of my favorite games of all time.
There are some important things to know if the team wants to play it. 90% of weapons/items/companions/“classes” are gained by crafting. Fortunately this means that you almost never have to resort to buying anything with real money, but it does impose some limits. Weapons take 12 hours to craft, Warframes (the classes of the game) take ~84 hours to craft, important items can range from 12 hours to 1 minute. If the team wants to play this game they probably won’t be able to dedicate only a week to it and get the full experience. Warframe is a game that wants to you play it every day for a bit rather than binge for a week. This doesn’t mean it artificially limits game time, you can play forever. But it does mean that certain types of progress will be made in fits and starts. Another example of this is leveling your “account” (called Mastery Rank). The first couple ranks take a pretty short amount of time, but you can only level up your Mastery Rank once per day.
With that out of the way I’ll now gush about the stuff that I love and think other Waypointers might as well…
The movement is incredible and completely integral to how Warframe is played. I liken it to Titanfall’s movement: its extremely free feeling and there is a joy in simply moving around the world. You can jump, slide, flip, wallrun, mantel, roll, bullet-time float, trapeze, and so much more. Not to mention that the movement flows well with other mechanics. Aiming while flying makes you float allowing for easier shots, aiming next to a wall allows you to stick to it, while flying melee can either be a cool air attack or slam downward for a stunning blow, melee while sliding does a damaging spin attack, and a bunch more.
Although it takes time to ramp up (like everything in Warframe), the story in this game is kind of great. Its a very lore based “High Fantasy” esque sci-fi universe. Almost every item has a description which uncovers a bit of lore. You can also scan enemies to gain little story fragments which reveal more about the universe. However the actual quests in the game range from ok to absolutely incredible. Anyone who hasn’t seen it yet should not spoil themselves on the quest “The Second Dream” or “The War Within”. I think its genuinely great pulp sci-fi, and maybe a bit anime. Some side quests are really cool too. I honestly love the finale of “Octavia’s Anthem”.
Additionally I think the designs in the game are inspired. Some maps are pretty drab, seemingly stolen from a Dead Space asset flip. However everything based around the dead civilization “the Orokin” is super cool. The artists also have a habit of sneaking in designs based around lotus petals in really interesting ways. I also really like the look of the Plains of Eidolon.
Finally I can’t stress enough how excellent the community is. People are friendly, constantly giving advice, helping newbies, and just generally being good neighbors. It may have something to do with the cooperative nature of the game, but I’ve not seen many games like it. Create a Waypoint clan and I’m sure folks will flock to it and have fun.
Overall the game is great but with caveats. I think if the team wants to get into it and are looking for an excuse they should start at the next major update. A new open world area is coming out sometime this year and it looks pretty Cyberpunk. Otherwise feel free to jump in. I know I’d be totally down to help out anyone who decides to take a plunge.