Apologies for the terrible title!
I was thinking back on Breath of the Wild and how I felt that game was just a more interesting experience with “pro mode” (what a super dumb name) and japanese vo.
Nintendo did such a wonderful job building the world of BotW, so it was actually possible to navigate it without arrows or minimaps. Landmarks made sense and riddles and quests where intuitively located and described within the world. The animation of link wonderfully communicated if the character was freezing etc… For the first time in a long time, I was playing an open world game by looking at characters, animations, geometry and landmarks rather than a hud.
The japanese vo was a step up over the bland english one and really gave the game and extra touch if Miyazaki magic (Daruk and the Deku Tree especially).
So I am wondering, what are games that you played where enabling/disabling stuff in an options menu led to a substantially more enjoyable experience and how?