There’s a few kids in the primary school class I help out in whose parents are illiterate, so I’m thinking of suggesting games as a way of helping them get that extra support at home, though I’ve no idea how to go about it in practice. I know it’s helped others, as a few of youse have mentioned, but I don’t know how you’d actually suggest it formally. There was brief talk about integrating Minecraft into lessons but the fact that basically all teachers can barely handle computers to begin with is the big roadblock there.
Problem with using games in an actual classroom environment is Game Literacy, the only stuff you can effectively use is stuff that’s easy to learn without prior knowlage of how games work in general. Non-Traditional Games need to get better at not relying on prior knowlage of games when designing the fundimentals I recon. Not just for the kids, but for the teachers too.
For other educational stuff though, there’s the Extra Credits EDU steam curator page. It’s not been updated in years unfortunately, and it’s based on an american curriculum, but there’s some really good suggestions in there. I’d love to see Elegy for a Dead World used in a creative writing class for year 5-6s.
I know education’s the obvious one, but it’s where I’m at right now so it’s what I can offer a small degree of insight into.