This is a really cool story, if only because I think it offers an interesting insight into being a creative. Many of us (me included!) definitely have game ideas from when we were teenagers that were never realised, many of which for their overambition or simply just not being relevant to our skillsets.
Prebble pushing their own project to completion is dope, but I can totally imagine the world in which I did have the skills to make the game that fourteen-year-old robo wanted to make. A cool moment or a deft pitch does not make a full game; I am not surprised that the process of putting your dream to the anvil and exposing it to reality, with its flaws and foibles, was neither straightforward nor smooth for Prebble.
In a way, this reminds me of reading guidance from webcomic artists in the late 2000s, so many of whom pushed back against saddling yourself with the task of creating your magnum opus as your first work. The labourious task of learning on something you treasure and that, as you improve, you can see getting worse in your rear-view mirror, seemed bad then – and, while not 1:1 with Prebble’s work, doesn’t seem entirely dissimilar.
Tons of respect to Prebble for going through with it.