One Man's 16-Year Journey to Release an MMO Made Entirely By Themselves

It takes more than a village to build a video game these days—it's more like a city, really. This is especially true if you're building a massively multiplayer online game, an ongoing experience meant to keep a player's attention for more than just a few days or weeks. But for more than 16 years now, Björn Johansson, who goes by the online pseudonym William, has been slowly building Key to Heaven, a 2D MMO about exploring and surviving a mysterious island with friends. And it's almost done.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/5dp47z/one-mans-16-year-journey-to-release-key-heaven-anmmo-made-entirely-by-themselves
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On one side i admire the dedication of such people, on the other I’m puzzled how this “life dream” turns out to be another Ultima Online… That was already 10 years old when this project began.