I’ve been thinking a lot recently about the Mass Effect series. Specifically, what I remember from my time playing it. I recalled some of the set pieces and encounters no double - but the things that really stick out to me, that make be nostalgic about the series aren’t the times I’m shooting a gun. It’s the interactions with the characters and the conversation and decisions I’d made along the way.
So why can’t we have a Mass Effect game designed around a Telltale/Life is Strange/Until Dawn style? Specifically - dialogue with characters, important choices, and heavily reliance on story. Don’t waste time on combat encounters and balancing weapons - focus on the things that have made the series special from the very start. Strip the series down to it’s core.