In response to what people would maybe want to see next from future Battletech games:
I’ve been playing some Hearts of Iron 4 recently, and one cool thing about that game is you can see exactly what equipment a division has down to the individual weapon. So, while playing as France, my troops fighting the Germans in Europe all had the best new equipment. But the handful of troops I had in South East Asia were less fortunate .The supply lines were long, and any shipments coming in were at the risk of being destroyed by the Japanese navy. They had to largely fend for themselves. In one division, half the soldiers had guns which were 6 years out of date. Each infantry division was also supposed to have 100 trucks as support. This one had 37, with 12 of those being stolen from the Japanese. Things were pretty rough. It’s not enough to even be called emergent narrative, but being able to zoom in and look and look at the scrappy state of those otherwise nameless, faceless, soldiers did make me feel a surprisingly strong connection with them.
I know next to nothing about Battletech as a broader media franchise, but I’d love to see a game built on this engine with the feeling of being that one division, whose circumstances are more tied to specific places instead of the player having the freedom to hop around the galaxy at will. Although now that I read that back, I guess I just want 08th MS Team: The Game.
I’d also kinda like to see incentives for running a bigger crew, like affinity between individual mechs and pilots, and having pilot skills that are more tied to specific combat scenarios and tactical situations.