I had basically the same experience as Cado when it came to the ending sequence. And unlike him, I wasn’t watching the end credits because I had a podcast to do, I was just done. I really wish I loved this game. I wish I had the patience to be like Austin and read every line of text and just appreciate the mystery of the world and the sheer sublime power of it all.
But I found almost everything about this game irritating. I’m with that one email writer who couldn’t get the ship to work. But more than that, I needed a walkthrough to even get started. I couldn’t figure out anything with this game. Then I wound up doing a lot of things out of sequence. I spent like an hour in Brittle Hollow trying to get through an obnoxious platforming section, crashing my ship to instant death half the time, or hopelessly ping-ponging around planets until I realized way too late what the little arrows meant, only to find in the room a solution to a puzzle I solved hours ago. (And I still don’t know how the Auto-Pilot works.)
Or say, the Comet, where I solved the “door”, only to die inside, then crash and die six times trying to get back there. I also didn’t realize time stopped while reading text, so I rushed through all the reading in a hurry and totally didn’t get any of story nuance. I just found the whole thing cold and pretty off-putting.
So much of this game would have been far more tolerable with an Ocarina of Time, like you had in Majora’s Mask. Let me speed up or slow down the gears of this clockworld. Or, just let me fucking Quick Save.
I respect the hell out of this game, it’s a great game, it’s amazing. But I’m staring at the outside, increasingly bitter I couldn’t have the experience everybody else seems to have had. Mine was miserable.