Phantom Dust is coming back, sooner than you might think!
Nick Robinson of Polygon sat down with Adam Isgreen of Microsoft Studios Publishing to talk about the state of Phantom Dust when they found it, the work that’s gone into the HD re-release, and how insane the original game was for what it was trying to do at the time.
I really really really loved the original release; I’ve got fond memories of sitting in my dorm room thinking up new and exciting ways to screw with people in multiplayer when I should have been studying. I would usually start with a Laser focused build (I loved the visual of the bolts curving around objects and people were all-too-often just hiding behind barriers) and add in a couple movement skills like Jump.
So yeah, I wanna talk PD with you. What was your favorite build? Anything you’re hoping for from the re-release? Did you happen to miss the original release and want to know more about it? You should check out when Austin streamed a bit of it here:
Also, did you see that footage from the remaster that was going around a while back?