I’m also a turn-based kinda gal, but pausing often, like thetribunal said, and slowing down time (there’s a little arrow underneath the fast forward/slow down buttons that allows you to adjust) helped me a lot.
Otherwise, the combat is okay, definitely not my favorite. After 70ish hours of PoE 1 and 15 hours of PoE 2, the health/endurance mechanic is still the most frustrating. I never really understood why my health would go down, even when I stayed on top of healing (I finally looked it up, health goes down when you take any amount of damage, period). Misclicking or rather, clicks not registering happens to me a lot, so I’ll command the wrong characters and shoot myself in the foot while doing it.
While I appreciate that they introduced a more robust AI system, it’s still not as satisfying to use as others like it. For instance, if I want my tank to target enemies that attack the healer, I don’t think there’s a way to automate that. I’m still wobbling between keeping it on and turning it off. Micromanaging my party became my default after PoE. I’ve yet to use the combat log either. It’s a little too small, so items whiz right by.
I’m kind of surprised how much I like this game though. I love the style of prose in this one and the last. Reading ALL THE THINGS is quickly turning me into the sort of fan that knows all the lore and that’s incredibly rare for me. Like, I love Dragon Age and I still don’t read squat. After playing Torment: Tides of Numenara (made with PoE’s engine) for a few hours during its free weekend and thinking on this particular point, I perhaps shouldn’t have been surprised to conclude that I ignore most in-game text because most of it just…isn’t pretty enough.