Yeah I thought the ones that were more about industry info (arcadia, the first cardboard) only seemed like intro paragraphs to more satisfying content. Like I really would like to know more about the full process of designing and creating a new fight game character… Building movesets, defining a personality that matches its role in the roster, balancing against the other characters, and you could associate each of those things with a cost, but all I got from the first cardboard video was “it costs a lot of money because there’s a lot to do.”
As for Arcadia, I don’t know how much story we can really glean from hardware, but the more that each component can mean something in the context of the video, the better. What was different about the graphics card in the Dreamcast? Can we open up their controllers? The gameboy had more going on, but would it be possible to move from the physical object of the gameboy to what it meant culturally? And if these videos are going to stay at this length, maybe try to add one of those poetic little bows that tie up the “Guide to Games” episodes. I’m thinking of the end of the one on Watch Dogs… “and that’s something.” I think I could find this Arcadia series satisfying at this short length if it felt like they were making some point about what the hardware meant rather than just what the hardware was.
Anyway, psyched about this site all around and this pilot week is more in the right direction of trying interesting things to make something new and good. Congrats to the team!