I’m playing as Mose, if you level her up, she can be quite quick in movement and then call in a mech of which you can choose to equip three different guns to each arm. She seems fine for soloing. I’ve heard Flak is pretty good as he gets an animal buddy who you can wreck around with.
Fully agree with this article. As soon as the Chris Hardwick character started speaking early on in the game I turned down the sound and started listening to podcasts/youtube film essays. To be honest, I like playing games like this. The podcast activates my brain, the game is just busy work.
To be honest BL3 has grown on me since the early hours - which are slow and boring. It isn’t until you are starting to find the better weapons and unlocking the character perks that all the combat becomes a lot more hectic and satisfying. I like the variation in enemies that compliments the large arsenal, I like the different environments and I like how the game usually rewards you for exploration of these places.
There’s more verticality to this game and most of the weapon crates are hidden away in these places. Even if there isn’t there’s usually a couple of boxes that reward you money, like how in the 3D mario games they tuck away invisible coins to collect just to validate the player for reaching a place the game didn’t really need you to go. The game has felt a little linear in places, less open and more defined by corridors funnelling you forward with a handful of diversions off the beaten track.
For the level it opens up it’s world and has so many characters - like it’s remarkable how many actual kick ass female characters it has at it’s centre. It’s a shame, because the first two games did have moments that were well thought out and even delivered pathos to some of the characters. I remember the expansion to the first game, had you against General Knox, who was this old tired military type, didn’t really hate you - was just doing a job and feeling old and tired.