Time for our fame of Anomaly to begin! The set up discussion can be found here, but the game begins proper here this thread.
The Setting is a pop up Christmas Village and tree seller. It appears literally overnight and the entire business and farm is completely untraceable. The people running it, possibly don’t exist, possibly long dead. And by the morning of December 25th the whole place is gone without even pine needles left.
Our Organisation is The Helpers. An association of agents, founded and funded by parties unknown, who discreetly watch over scenes of festivity where disturbances may arise. They have been rumored to appear as bouncers, attendant elves, food cart operators, magicians’ assistants, waiters, and costumed mascots. It is said they can be, if not recognized, then perhaps vaguely indicated by their smiles, which are always held a moment too long to be reassuring.
And our Anomaly is a set of lesser-known Christmas monsters scheming to overtake Santa in hearts and minds. The Icelandic “Yule Lads” tired of fading into obscurity.
(these are just brief summaries as touchstones, more ideas and fleshing out of stuff is in the original set up thread)
Our randomly determined turn order:
And also, some flags of things we should not feature in the game:
- “Onscreen” queer-bashing or racist violence
Of course all the forum’s usual rules apply, and this list may be updated further (I’ll post clearly if/when this happens)
If someone wants to anonymously flag a topic to avoid or give any other kind of feedback to the game, they can do so with this form:
Before regular turns start, we start the game by doing one of each type of “turn action”. These are the things that you do at the end of your turn in normal play. This means we collectively need to do one of each of the following actions:
- Introduce a Character
- Secure or Endanger Something
- Acquire or Lose Something
- Add a Fact About Something
- Anomalous Action
- Start a Project
- Team Meeting
There’s explanations for each of these on pages 4-6 of the pdf about what’s to be done for them.
So first up is @mundanesoul, take one of any of those actions listed above and write up your post about it. Feel free to ask questions either publicly or in DMs if you need clarification.
Up next will be @creditinthestr8world, if you want to think about what you might like to do for your go.
Two forward thinking notes, if everyone is happy with it, I’ll draw all the cards and just post them as the turns come up. That way I can keep track of not having duplicate cards appear, rather than the group having to co-ordinate that.
Also the game as written doesn’t have a set time where it ends. So I’m going to take a cue from when Austin ran this game for the Beastcast. So every time we’ve done a full turn, we’ll take a poll and see if the group wants to end the game after one more turn. This gives us all a wrap up turn when we can feel it’s approaching the end to tie up the loose ends.