It’s a surprisingly thoughtful and exciting game. So much of the conversation around it focuses around its ‘loud’ elements—the highlight reel stuff involving low TTK, fast firefights, desperately wriggling through a hail of gunfire, sprinting for a circle while trying to be unnoticed. For good reason, too, as those elements are really satisfying and well-done!
There’s a quieter game in there, too, though, that I don’t see discussed as much. The experience of humping across its empty world with a few friends is pretty remarkable, and is something that I haven’t experienced in very many games. Rooting around in its eerily-evacuated homes for some materials, listening to the echoes of a distant fight, approaching an outpost and suddenly realizing that all the doors are open, or that that car isn’t pointing eastward, or that this is where you and your squad got destroyed two games ago, all comes together to make for a game that is surprisingly nuanced and emotional. It makes the game’s louder white-knuckle moments all the more effective, too—the experience of playing it can swing hugely in the space of a few minutes.
I’m excited to see where it goes, I hope it keeps its population up.