PlayStation VR2 Is Delightful, Expensive, And Needs More Video Games

The first time I tried virtual reality was Nintendo’s infamous Virtual Boy, and all I remember is the color red. The next time was at Sega’s old GameWorks food ‘n booze arcade—a shooting game, probably? It was more advanced than this, but not by much. Virtual reality didn’t make an impact until a dev kit for the original, Kickstarter-funded Oculus Rift ended up in my lap. Goddamn, that ugly device was a genuine revelation, and I became convinced virtual reality had a robust future in games. It was more than immersion, though its ability to generate a connection was striking, thanks to the claustrophobic proximity of the visuals. 

This is a companion discussion topic for the original entry at