Please, Elden Ring, Let Me Play Multiplayer Like a Normal Video Game

Elden Ring is huge, the kind of huge requiring dozens of hours of play before you start sniffing its end, and the kind of huge that would be a lot of fun to run around with your friends. Elden Ring, like the Souls games before it, supports multiplayer in both co-operative and antagonistic forms, but for all the progress developer FromSoftware has made in balancing the ever-increasing popularity with its formerly niche design philosophy, it hasn’t spent enough time rethinking how and why it wants players to interact with one another.

This is a companion discussion topic for the original entry at
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