Star Wars is a franchise that has an astronomical reach. And back when that reach was still growing, there was a tremendous amount of variety in the types of video games being made under the Star Wars banner. Not all of them were stunners, but that's ok because there were plenty that were good, and they weren't all the same type of game. Nowadays, it's surprising when a Star Wars game is good at all. But now that Star Wars Jedi: Fallen Order has released and created a solid Hero's Journey in the Star Wars universe, we had to ask: what's next? We discuss the possibilities of a more open Star Wars licence and take a dip into the Question Bucket on this week's Waypoint Radio. You can read an excerpt and listen to the full episode below.
I definitely think there’s such a thing as too much Star Wars when it comes to films, but where games are concerned I really do want All The Star Wars.
It’s hard to judge the “Marvel Games” model based on two games (Marvel Ultimate Alliance 3 and Spider-Man), but in theory, that seems like a good model for at least part of the Star Wars license: ask big developers who do good work to do something with the license with Lucasfilm oversight.
That being said, having put it out into the world, I want my Star Wars Acid game and there’s no way on Earth Disney would let that happen.
Give me a modern version of Yoda Stories that’s not about Luke, and can be played on a potato.
Preferably on a phone, but a potato would do.
10-30 minute adventures, puzzles, and quiet world building with simple point and click combat. Something to do while waiting for a meeting or taking a break.
I always wanted a Mass Effect style RPG that was a retelling of the OT. You would choose Luke or Leia, customize what they look like, then start on Uncle Owen’s farm.
You’d be able to replay the films exactly or shake things up a bit. Perhaps Luke DOES join Vader at the end of Empire. Perhaps Leia decides to not go with Obi-Wan and join the academy? Perhaps Luke makes a deal with Jabba to help fight the Empire on Endor.